Caro-KannB17

Mephisto Supermondial II
Kasparov GK 2100

2005


1. e4 c6 2. d4 d5 3. Sc3 dxe4 4. Sxe4 Sd7 5. Lc4 Sgf6 * 6. Sxf6+ Sxf6 7. c3 * 7... g6 8. Sf3 0,27 8... Lg7 0,1 9. Se5 O-O 10. O-O Sd7 11. f4 Sb6 12. Ld3 Dd6 13. Le3 Sd5 14. Ld2 0,27 14... Td8 -0,1 15. Df3 c5 16. a3 b6 17. c4 Sc7 18. Le4 Tb8 19. dxc5 bxc5 20. Lc3 Se6 21. Ld5 Dc7 22. Tfe1 Tb3 23. La5 Db8 -0,2 24. Sc6 0,37 24... Txf3 -0,8 25. Sxb8 Tb3 26. Lxe6 1,49 26... Lxe6 0,7 27. Lxd8 0,86 27... Txb8 0,6 28. Lxe7 Lxb2 0,5 29. Lxc5 0,89 29... Lxa1 0,3 30. Txa1 0,27 30... Tb7 0,1 31. Tc1 0,23 31... Tc7 32. Ld6 Txc4 33. Txc4 Lxc4 34. Kf2 f5 35. Ke3 Ld5 36. g3 Kf7 37. Kd4 Ke6 38. Le5 a5 39. Kc5 a4 1/2-1/2 [R Weck]

Game(s) in PGN

The buttons and their various functions are:

Go to Start of game
Go Back 5 moves
Go Back a move
Go Forward a move
Go Forward 5 moves
Go to End of game
Flip the board
Auto-replay the game
Step into variations. (Usually skipped unless the moves are clicked themselves)